I direct software as a designer, across C++, Swift, and Rust, with models doing much of the production. The phase method inside Koda-C, brief, orient, plan, produce, live, summary, with an independent review between every phase, is simply how I already work. What kept bothering me was how easy it is for a review to be technically present and practically absent. The work moves on, the review scrolls past, and nobody deliberately decided that.
Koda-C started Saturday morning, July 18, 2026, and reached the state on this page by Monday morning. Roughly 51 elapsed hours, my first project with Codex, and I deliberately let it build in its own engineering order: the discipline lives in the product, not in the process that made it. The dated commits and the recorded failed tests are the honest version of how it went, and they stay in the repository.
What ships now is a TypeScript reference of an idea I intend to carry further: a headless Rust core, richer clients, and seats that different agents can occupy. The center will not change. The verdict controls movement, and the receipt proves the review entered the loop.
Kristian